Wesnoth-gl

(This post was migrated from my previous blog. Originally published: 2006-12-02 05:24:15)

And so it has happened. The idea of abandoning of software graphics generation using the SDL library in preference to OpenGL has turned from discussion on Wesnoth forums into reality, with recent creation of a separate wesnoth-gl development branch. It doesn’t, however, mean that the game will have the 3rd dimension added – the planned change is mostly a result of performance problems, which are the main drawback of using SDL or, to be exact, its usually not accelerated 2D backends. It may, of course, lead to Wesnoth being impossible to run old computers and these with hardly supported 3D acceleration hardware, but in most of the cases we expect a great improvement of UI smoothness.

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